There's another round of Fortune's Fool errata! We've decided to take something that's been a bit of house rule for us and make it official. And it all revolves around how the Tower works. We thought it was slowing down the game a bit, so we decided to change it. The majority of the new errata revolves around that change.
Go ahead and check it out now!
Just the other day, we received an e-mail from Pete, a Pennsylvania teacher who uses gaming of all sorts in his classroom to motivate and excite his students. He's also in charge of the school's gaming club, and while they don't have a ton of money to spend on games, they aren't short on enthusiasm. We encourage all of you fellow game designers out there: if you've got a spare copy or two of your game lying around, contact Pete and send it to him! You can find his info, and read about all the great stuff he's doing at the Ruthless Diastema Games Blog.
The children are our future. I just made that up, right now.
From time to time, Fortune's Fool lead designer Jay Stratton will speak his mind here on this blog. Today, his thoughts on a Fortune's Fool house rule that he's recently implemented:
"The Premonition and Hunch Fate Twists include the text “Keep this information to yourself.” Now that my gaming group is half a dozen sessions into an FF campaign, I have no idea why I wrote that!! I mean, Fate Twists are supposed to be totally meta! And what a stupid personal challenge it puts on the player who now knows about the cards and can’t say anything, but can grunt, moan, hint, or whatever. In my game, I am house-ruling this away, and if it serves you, I encourage you to do likewise. After a Hunch or Premonition, the players should feel free to reveal what they saw!"