skip navigation
Pantheon Press Logo
Pantheon Press Blog

Pantheon Press Blog


STATE OF THE PANTHEON ADDRESS

March 31st, 2011

Pantheon Press News April 1st 2011
Pantheon Press News 
April 1st, 2011

Hello to all! Happy April Fool's Day to you as well. There are no tricks in this newsletter, however. There are only deals, news, and great happenings for you to read about. Most notably:
* We have an April Fool's Day special going on in our marketplace. With the code FOOLSDAY you get 15% off your entire purchase!
* Get Fortune's Fool for a reduced price on DriveThruRPG.com until 4/7!
(The foolsday code above does not apply on drivethrurpg.com)

News

* Fortune's Fool is now available for your Kindle! Head over to Amazon and get the Fortune's Fool Kindle Edition. Have Fortune, Will Travel!
* We have joined up with Bits and Mortar! When you buy a hard copy of either Fortune's Fool or Nobis: The City States at a participating retailer you get the PDF for free!
* Once again Jay Stratton is featured in Drive Thru RPG's weekly newsletter. Check out Jay's views on playtesting in the "A Better Game" section!
* We have uploaded some great free PDF products for use in your Nobis or Pathfinder campaigns. Check out our Cavalier Orders, Oracle Mysteries, and of course the Nobis to Pathfinder Conversion Document. Nobis and Pathfinder: Perfect together!
* We are working super hard to get "Grimm Tales" ready for release in July! We have some amazing art, writing, and creepy, twisted fairy tales to share with you. We'll be previewing some art in the coming weeks to whet your appetites!
* We have been working with "The Gamerati" and Mr. Ed Healy to have our products featured on the new LOOT! site. A great way for you to get amazing one-day-deals for RPG and other gaming products! Check it out!
Events

* We will most certainly be at GenCon this year, running games and helping out at the IPR booth. Keep an eye out for us!

Sales

* If anyone is looking for a new tarot deck to use for their game we have partnered with Llewellyn Worldwide, a fine purveyor of all things new age and tarot! Use this link to purchase from their site and we earn credit toward one day creating a deck of our own!
* Like Drive-Thru RPG? We're there too!
* E23 also carries the suite of Pantheon Press items.

Links

* Check out our Free Stuff page for character sheets, errata, and more!
* If you have any questions about us or our games, please email us at info@pantheonpress.com


State of the Pantheon Address

February 16th, 2011

Pantheon Press News 
February 16th, 2011

Hello to all! Lots of exciting things are happening in the Pantheon Press world these days. This newsletter will be the first of a (somewhat) monthly note to keep you all in the loop as to the latest developments, sales, and events of our company. So, with no further adieu, to the news!

News

* If anyone is looking for a new tarot deck to use for their game we have partnered with Llewellyn Worldwide, a fine purveyor of all things new age and tarot! Use this link to purchase from their site and we earn credit toward one day creating a deck of our own!
* The Voice of the Revolution Podcast has reviewed Fortune's Fool! Brennan played in our game at NerdNYC's Recess event to see what all the hype was about. Take a listen!
* Late last year we attended Anonycon, a great local gaming convention in Connecticut. Max and his team are great hosts. We highly recommend checking it out.
* Keep an eye on Drive Thru RPG's weekly newsletter. Pantheon's own Jay Stratton has submitted some interesting pieces for their "A Better Game" section.

Events

* We are looking to head to Dreamation for a day on Saturday 2/26.
* We will most certainly be at GenCon this year, running games and helping out at the IPR booth. Keep an eye out for us!
* Running games for local gaming stores is a tremendously fun thing for us so we will be doing more of that this year. We were most recently at The Compleat Strategist and The Game Table. We'll hit more stores in Long Island, NY, and other areas local to us soon. Please suggest your favorite store so we can set up a demo visit!

Sales

* We still have deals going on our marketplace. With the code 'the facebooks' you get 10% off your entire purchase.
* Like Drive-Thru RPG? We're there too!
* E23 also carries the suite of Pantheon Press items.

Links

* Check out our Free Stuff page for character sheets, errata, and more!
* If you have any questions about us or our games, please email us at info@pantheonpress.com


Fortune’s Fool gaming is on!

February 3rd, 2011

Join Pantheon Press for Fortune's Fool gaming in two separate counties in February!

Saturday February 5th at The Compleat Strategist from Noon on!

11 East 33rd Street New York, NY 10016

and

Saturday February 12th at The Game Table from 1 PM to 5 PM

167 E Jericho Turnpike Mineola, NY 11501

We will be running our introductory adventure Pinocchio: Wood Golem Gone Wild at both events! Be ready to careen across Italy in a desperate search for the wooden boy but beware, it will take more than a cricket and a conscience to put a happy ending on this story!

Keep up to date on all of Pantheon Press' comings and goings:

our blog: pantheonpress.com/blog

on Facebook: facebook.com/pantheonpress

Stratton Speaks: Tavernless Gaming

January 27th, 2011

“Okay: Gruffin Elderblade, Frego son of Flatulo, Mina Harkenbronte, and Tav Darkcloak; you all meet in a tavern. Suddenly you are approached by a mysterious stranger. The stranger looks you up and down and begins speaking. ‘My friends, I must ask you for your help. My daughter has been kidnapped…’”

How many campaigns have started like this? Even as I type it, I feel a wave of nostalgia. Suddenly I am back in middle school with my hearty ranger ready to journey into another dungeon during school lunch period! But I am writing to suggest a better way, a more mature way, maybe even a funner way: Tavernless Gaming!

Now this post is not about the virtues of abstemiousness, nor do I mean gaming groups should actually avoid taverns themselves. Personally, I love beer! I also love taverns, (because they have beer there). What I am really talking about is giving the players a better way to invest in the campaign.

Instead of hiring the players to go do something, give them their own reason. If your campaign is about rescuing a kidnapped daughter, cut out the middle man: make one of the PCs the girl’s father! How much higher then, will the stakes be to rescue her?

“Okay, well what about the other 4 PCs, you may ask? They can’t all be the girl’s father!” Totally fair point, my binging friend! There are two ways to handle this. First, you can build relationships TO the PC who is the girl’s father. Could another PC be the father’s brother or sister? Or an old war buddy who owes a favor? Could another PC even be the missing girl’s Romeo-and-Juliet-esque beloved? Sure the father disapproves, but they must set aside their grudge and work together to save her!

Second, you can create concurrent storylines to involve other PCs. Got a dark PC who is a stranger and a foreigner? That character isn’t going to be happy being the brother or buddy or boyfriend sworn to help. So give them another reason. Sure, this PC doesn’t care about the poor kidnapped daughter, but he might be seeking vengeance on the evil mastermind that took the girl. And he knows that he will never be able to exact his revenge without help.

What about character background and freewill, you ask? Okay, this is a totally legit and fair point. Work with the players when they make their characters – solicit willingness. Find out if any of them is interested in being the girl’s father, or uncle, or boyfriend. Often a player with a brand new character doesn’t have a strong idea. They may be grateful for the guidance!

Taverns are good places to get beer, mead, maybe even a cup of mutton stew! But they are poor places to create investment in a storyline. Instead of the tavern, let the campaign start in the lives of your characters!

Recess Recap

January 23rd, 2011

Last weekend I, Jason Keeley, ran a small two-session adventure at NerdNYC’s latest two-day Recess, and it was pretty darn successful. There was a minor hiccup when two of the players couldn’t make the second session, but we had some awesome replacement players. In fact, demand was high enough that I added a sixth player for that second session. Luckily, I had made a pregen earlier in the day for just such an occasion.

The scenario was called “The Countess of Blood.” We may be running a shortened version of it at this year’s GenCon, so I won’t spoil any of the plot. Here’s the general synopsis: The PCs are called upon by the Palantine of Hungary to extract a full confession from Countess Bathory, three years after she was placed under house arrest for torturing and murdering over 600 girls and young women. All based on historical fact!

The first day started with character creation, and I was a bit surprised by the characters generated. Given the above description and the fact that Bathory’s castle is in Transylvania, just at the foot of the Carpathian Mountains, there wasn’t a Catholic in the bunch. We had two Jewish characters, two Moslem characters, and a wild occult orc from the wilderness. Sure, I never explicit told them to prepare for vampires, but I thought that the location and Bathory’s reputation would have been a giveaway.

Not that I’m saying the countess was a vampire in this scenario…

Also, it was surprising that it took a little less than an hour. Two of the players had made Fortune’s Fool characters before, in an earlier iteration. And another one was Jay Stratton, lead designer. But the other two hadn’t seen the game before and they picked it right up. Since they had copies of the game to look at, I attribute that to the excellent writing and layout of the character creation chapter.

I found it interesting, in particular, to watch Jay make a character, as I don’t think he has sat down to do so (for a game) since the book came out last year. He did pretty well, making a very lucky Jewish dwarf with mediocre stats and skills. He had 14 Fortune Shines! At one point, I was explaining to a first-timer the fact that you can alter your character’s Fate Structure a little by decreasing your Fate Pool or Burning Fortune (see pages 50-51 for specifics), when I heard Jay say, “Oh yeah, I forgot about that.” He then exercised that option by burning the Empress to increase his Fate Pool by 2, and then decreasing his Fate Pool by 1 to get another Fate Twist. Of course, by the end of the weekend, he had drawn the Empress at least once! I’m sure he doesn’t regret that decision, as those Fate Twists really helped out the group.

In the end, I’m tickled pink that this game still has the ability to delight and surprise us from time to time.

Page 2 of 12 pages  <  1 2 3 4 >  Last »

Legal Stuff: The Pantheon Press logo, Nobis and the Reputation System are trademarks of Pantheon Press, LLC. The GenCon logo is a trademark of GenCon, LLC. Unless otherwise noted, images and images within derivative works are copyright of Pantheon Press, LLC, the original creator and/or Shutterstock, LLC. No image may be reproduced without express permission of the copyright owner. Nobis is published under the OGL v1.0 gaming license. Pantheon Press products are for entertainment purposes only. Pantheon Press, LLC makes no warranty as to the content of thrid-party sites. Labeled with ICRA.

©Pantheon Press, LLC 2009